CS8392 OBJECT ORIENTED PROGRAMMING L T P C 3 0 0 3
OBJECTIVES: To understand Object Oriented Programming concepts and basic characteristics of Java To know the principles of packages, inheritance and interfaces To define exceptions and use I/O streams To develop a java application with threads and generics classes To design and build simple Graphical User Interfaces
UNIT I INTRODUCTION TO OOP AND JAVA FUNDAMENTALS 10 Object Oriented Programming - Abstraction – objects and classes - Encapsulation- Inheritance - Polymorphism- OOP in Java – Characteristics of Java – The Java Environment - Java Source File -Structure – Compilation. Fundamental Programming Structures in Java – Defining classes in Java – constructors, methods -access specifiers - static members -Comments, Data Types, Variables, Operators, Control Flow, Arrays , Packages - JavaDoc comments.
UNIT II INHERITANCE AND INTERFACES 9 Inheritance – Super classes- sub classes –Protected members – constructors in sub classes- the Object class – abstract classes and methods- final methods and classes – Interfaces – defining an interface, implementing interface, differences between classes and interfaces and extending interfaces - Object cloning -inner classes, Array Lists - Strings
UNIT III EXCEPTION HANDLING AND I/O 9 Exceptions - exception hierarchy - throwing and catching exceptions – built-in exceptions, creating own exceptions, Stack Trace Elements. Input / Output Basics – Streams – Byte streams and Character streams – Reading and Writing Console – Reading and Writing Files
UNIT IV MULTITHREADING AND GENERIC PROGRAMMING 8 Differences between multi-threading and multitasking, thread life cycle, creating threads, synchronizing threads, Inter-thread communication, daemon threads, thread groups. Generic Programming – Generic classes – generic methods – Bounded Types – Restrictions and Limitations.
UNIT V EVENT DRIVEN PROGRAMMING 9 Graphics programming - Frame – Components - working with 2D shapes - Using color, fonts, and images - Basics of event handling - event handlers - adapter classes - actions - mouse events - AWT event hierarchy - Introduction to Swing – layout management - Swing Components – Text Fields , Text Areas – Buttons- Check Boxes – Radio Buttons – Lists- choices- Scrollbars – Windows –Menus – Dialog Boxes.
TOTAL: 45 PERIODS
OUTCOMES: Upon completion of the course, students will be able to: Develop Java programs using OOP principles Develop Java programs with the concepts inheritance and interfaces Build Java applications using exceptions and I/O streams Develop Java applications with threads and generics classes Develop interactive Java programs using swings
1. Herbert Schildt, ―Java The complete reference‖, 8th Edition, McGraw Hill Education, 2011.
2. Cay S. Horstmann, Gary cornell, ―Core Java Volume –I Fundamentals‖, 9th Edition, Prentice Hall, 2013.
1. Paul Deitel, Harvey Deitel, ―Java SE 8 for programmers‖, 3rd Edition, Pearson, 2015.
2. Steven Holzner, ―Java 2 Black book‖, Dreamtech press, 2011. 3. Timothy Budd, ―Understanding Object-oriented programming with Java‖, Updated Edition, Pearson Education, 2000.
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