CS8392 OBJECT ORIENTED PROGRAMMING L T P C 3 0 0 3
OBJECTIVES: To understand Object Oriented Programming concepts and basic characteristics of Java To know the principles of packages, inheritance and interfaces To define exceptions and use I/O streams To develop a java application with threads and generics classes To design and build simple Graphical User Interfaces
UNIT I INTRODUCTION TO OOP AND JAVA FUNDAMENTALS 10 Object Oriented Programming - Abstraction – objects and classes - Encapsulation- Inheritance - Polymorphism- OOP in Java – Characteristics of Java – The Java Environment - Java Source File -Structure – Compilation. Fundamental Programming Structures in Java – Defining classes in Java – constructors, methods -access specifiers - static members -Comments, Data Types, Variables, Operators, Control Flow, Arrays , Packages - JavaDoc comments.
UNIT II INHERITANCE AND INTERFACES 9 Inheritance – Super classes- sub classes –Protected members – constructors in sub classes- the Object class – abstract classes and methods- final methods and classes – Interfaces – defining an interface, implementing interface, differences between classes and interfaces and extending interfaces - Object cloning -inner classes, Array Lists - Strings
UNIT III EXCEPTION HANDLING AND I/O 9 Exceptions - exception hierarchy - throwing and catching exceptions – built-in exceptions, creating own exceptions, Stack Trace Elements. Input / Output Basics – Streams – Byte streams and Character streams – Reading and Writing Console – Reading and Writing Files
UNIT IV MULTITHREADING AND GENERIC PROGRAMMING 8 Differences between multi-threading and multitasking, thread life cycle, creating threads, synchronizing threads, Inter-thread communication, daemon threads, thread groups. Generic Programming – Generic classes – generic methods – Bounded Types – Restrictions and Limitations.
UNIT V EVENT DRIVEN PROGRAMMING 9 Graphics programming - Frame – Components - working with 2D shapes - Using color, fonts, and images - Basics of event handling - event handlers - adapter classes - actions - mouse events - AWT event hierarchy - Introduction to Swing – layout management - Swing Components – Text Fields , Text Areas – Buttons- Check Boxes – Radio Buttons – Lists- choices- Scrollbars – Windows –Menus – Dialog Boxes.
TOTAL: 45 PERIODS
OUTCOMES: Upon completion of the course, students will be able to: Develop Java programs using OOP principles Develop Java programs with the concepts inheritance and interfaces Build Java applications using exceptions and I/O streams Develop Java applications with threads and generics classes Develop interactive Java programs using swings
TEXT BOOKS:
1. Herbert Schildt, ―Java The complete reference‖, 8th Edition, McGraw Hill Education, 2011.
2. Cay S. Horstmann, Gary cornell, ―Core Java Volume –I Fundamentals‖, 9th Edition, Prentice Hall, 2013.
REFERENCES:
1. Paul Deitel, Harvey Deitel, ―Java SE 8 for programmers‖, 3rd Edition, Pearson, 2015.
2. Steven Holzner, ―Java 2 Black book‖, Dreamtech press, 2011. 3. Timothy Budd, ―Understanding Object-oriented programming with Java‖, Updated Edition, Pearson Education, 2000.
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Anna University Syllabus Regulation 17 (CSE Sem-3) Digital Principles and System Design
Anna University Syllabus Regulation 17 (CSE Sem-3) Digital Principles and System Design
Anna University Syllabus Regulation 17 (CSE Sem-3) Discrete Mathematics
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